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1. Adding a Clear Visual Cue to Wormhole Mass Stages - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Serendipity Lost wrote: Good god man - it's just 2 clicks. If 2 clicks is too much for you - the rest of wh space stuff is going to push you out soon enough anyway. Its funny, because it's true. ROFL to be honest ...
- by Thor Kerrigan - at 2016.01.28 18:53:37
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2. Adding a Clear Visual Cue to Wormhole Mass Stages - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Thor Kerrigan wrote: Although I wonder why can't EVE have lazy players... It has them. They inhabit highsec where they AFK mine in max yield fit barges and autopilot overstuffed loot pinatas, then proceed to whine, comp...
- by Thor Kerrigan - at 2016.01.28 06:42:32
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3. Fixing Polarized Guns - in Player Features and Ideas Discussion [original thread]
Bumblefck wrote: It's a fair trade off as things stand - elimination of damage resistances in exchange for a considerable bump in firepower. Anecdotally, I believe that the situation you propose would likely be something only a new player wou...
- by Thor Kerrigan - at 2016.01.27 22:13:27
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4. Adding a Clear Visual Cue to Wormhole Mass Stages - in Player Features and Ideas Discussion [original thread]
Has anyone any indication CCP wanted to revisit this in some previous forum reply? I usually follow dev blogs and new features threads but I don't recall seeing this. In any case, I'd be interested to know what CCP's official stance would be to t...
- by Thor Kerrigan - at 2016.01.27 22:04:39
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5. When Will Anchorable Bubbles Finally Generate Killmails? - in Player Features and Ideas Discussion [original thread]
Abby Silverwind wrote: Thor Kerrigan wrote: Reading the patch notes... swag Something about faction anchorable bubbles... sweg Must mean "added the final remaining anchorable structures to killmail generation" is finally coming up... s...
- by Thor Kerrigan - at 2016.01.27 22:00:12
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6. Sentry Drones and... Mobility? - in Player Features and Ideas Discussion [original thread]
Valacus wrote: What sentry drones really need is an anchor command. While they are anchored they can fire, but not move. While moving they can move, but not fire. There needs to be a timer when anchoring, just like modules, maybe 10 or 15 secon...
- by Thor Kerrigan - at 2016.01.27 21:59:01
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7. Dual weapons firing dual ammo - in Player Features and Ideas Discussion [original thread]
Isn't the main purpose of these guns to trade DPS for fitting requirements? Still, they could be revisited by increasing ammo consumption to the benefit of ... application maybe? This is basically what RMLs do, trading DPS for better application ...
- by Thor Kerrigan - at 2016.01.26 00:09:25
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8. Eject Bays for Capital Ships - in Player Features and Ideas Discussion [original thread]
The ejection bay could be restricted to specific ship types, preventing say interceptors from being used. Said ship could be marked and not launchabe under normal circumstances as well, needing no timer to change. The idea would be to give the o...
- by Thor Kerrigan - at 2016.01.19 20:22:10
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9. Planetary Interaction - Quality of Life - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Abramul wrote: The ideal would be for PI to have it's difficulty come from technical know-how (industrial engineering, labor relations, etc.) and economic awareness (in-game), and to streamline the clicky side of things. Is c...
- by Thor Kerrigan - at 2016.01.18 07:40:57
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10. [ Idea ] mission flying through hoops in a shuttle, not my best idea - in Player Features and Ideas Discussion [original thread]
Does your idea requires at any point performing a barrel-roll?
- by Thor Kerrigan - at 2016.01.18 07:38:15
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11. Planetary Interaction - Quality of Life - in Player Features and Ideas Discussion [original thread]
1 window to list my planets 1 window when I click an extractor 1 window when I want to reset the extractor 1 window to click submit ... And that's just resetting my planets! Not counting the 1 window to transfer goods every once in a while. Once...
- by Thor Kerrigan - at 2016.01.18 07:32:26
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12. Cargo scanning counter measures - in Player Features and Ideas Discussion [original thread]
If it nerfs tank, mobility and cargo then why not? This module would become the new damage control for haulers. But people will still fit 3x cargohold expanders on their freighters so what's the point?
- by Thor Kerrigan - at 2016.01.18 07:14:44
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13. When Will Anchorable Bubbles Finally Generate Killmails? - in Player Features and Ideas Discussion [original thread]
To clarify, this concerns anchorable bubbles, when destroyed, providing a killmail just as all the other anchorable structures.
- by Thor Kerrigan - at 2016.01.14 17:54:08
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14. When Will Anchorable Bubbles Finally Generate Killmails? - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: Frostys Virpio wrote: Lan Wang wrote: can you imagine an interdictor pilots killboard during a 1500 man fight, sheesh -1 Why do you care about your killboard? Why don't you just care about if you did your assigned/chose...
- by Thor Kerrigan - at 2016.01.14 16:14:55
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15. Sentry Drones and... Mobility? - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: I've thought about this before.. What if sentries had something like an un-anchoring. When you recalled them, they had a 10-20 sec window in which they were repacking. Once repacked, they cannot fire, but are able to move at ...
- by Thor Kerrigan - at 2016.01.14 07:39:23
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16. Unguided missiles for popping player structurers? - in Player Features and Ideas Discussion [original thread]
Snoa Avalhar wrote: Thor Kerrigan wrote: So what prevents me from getting a cloaked ship right up close and launch it 2 km away then warp before the bship locks me trololol no splash damage either rick james! Have a timer that starts afte...
- by Thor Kerrigan - at 2016.01.14 05:10:06
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17. When Will Anchorable Bubbles Finally Generate Killmails? - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Are you saying I can green up my killboard by anchoring bubbles everywhichplace and not actually participate in any actual combat whatsoever? [EDIT] BRB. Buying up all the Interceptors and Nullification Subs because this is a...
- by Thor Kerrigan - at 2016.01.14 04:53:46
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18. Stack All - in Player Features and Ideas Discussion [original thread]
Some people will argue right clicks, menus and more windows are meant to keep EVE true to its famous learning curve roots.
- by Thor Kerrigan - at 2016.01.14 02:04:09
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19. Adding a Clear Visual Cue to Wormhole Mass Stages - in Player Features and Ideas Discussion [original thread]
After checking patch notes... The sound is back! Yay.......
- by Thor Kerrigan - at 2016.01.14 02:01:06
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20. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Estella Osoka wrote: Ncc 1709 wrote: so, they can move marauders and hictors which cannot warp them selfs.... hell, bastion marauders are immune to e-war... what went wrong with the coding? So if it does it to Bastioned Marauders, does...
- by Thor Kerrigan - at 2016.01.14 01:51:46
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